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Flash CS5 Course

Flash CS5 Course

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Flash CS5 Course

3 Sessions -
9 Hours of Interactive Training

Adobe® Flash® Professional CS5 software is the industry standard for interactive authoring and delivery of immersive experiences that present consistently across personal computers, mobile devices, and screens of virtually any size and resolution. In this course you will learn everything that you need to know to become a “Rich Media Communicator.” This course maps to the exam objectives and prepares you to pass the Adobe Certified Associate Rich Media Communication exam. Chad Troftgruben walks you step-by-step through all of the features of Flash and he provides you with numerous tips and tricks that you can use as you become a professional Flash developer.

  • Learn to express your creative vision and attention to detail and design pixel-perfect interactive content with exceptional typography, flexible layouts, and incredibly smooth animation
  • Uncover the mysteries of ActionScript 3.0 and develop cross-platform Web applications and content with an integrated development environment
  • Embed video and audio into your Flash projects and wow your audience by producing engagingly rich video content and interactivity that contains expressive, lifelike motion and animation

About The Author
Chad Troftgruben is a freelance media designer who has been working with Flash for a number of years. By applying methods used from his cartoon animation background and ACE certification, Chad provides a simplistic yet creative approach to each lesson he teaches. In 2007 Chad started providing free online video tutorials on Flash and other software. Since then, his tutorials have been viewed by thousands of people, including entrepreneurs, teachers, students and more.

Session 1

Section A: Introduction

  • Flash
  • Flash History
  • What's New in Flash CS5?
  • Session Overview
  • Project Scope
  • Getting Started
  • Creating/Saving Files
  • Testing Movies
  • The Interface
  • Rulers/Guides
  • Undo/Redo

Section B: Working with Images

  • Images
  • The Stage
  • Resizing the Stage
  • Bitmap vs. Vector Images
  • Importing Images
  • Resizing/Moving Images
  • Adjustments in Property Inspector
  • Copyright Law

Section C: Timeline and Deco Drawing Tools

  • The Timeline
  • Deco Drawing Tools
  • Inserting Frames/Keyframes
  • Deleting Frames
  • Layers
  • Hide/Lock/Outline Layers
  • Layer Folders
  • Mask Layers
  • Deco Drawing

Section D: Working with Text

  • TLF Text
  • Text Types
  • TLF/Classic Text Switch
  • Text Differences
  • Text Character Properties
  • Text Alignment/Paragraph Properties
  • Linking Text Boxes
  • Breaking Text Apart

Section E: Working with Symbols

  • Symbols
  • Symbol Types
  • Creating Symbols
  • Movie Clips/Graphic Symbols
  • Buttons
  • Editing with Property Inspector

Section F: Tweening Text and Objects

  • Tweening
  • Classic Tweens
  • Motion Tweens
  • Easing
  • Onion Skinning
  • Shape Tweening
  • Frame Rate
  • Applying Concepts

Section G: Filters, Blending, and Color Effects

  • Color Effects
  • Blending Modes
  • Filters
  • Applying Color Effects
  • Blending Mode Effects
  • Filter Effects

Section H: Introduction to ActionScript

  • ActionScript Defined
  • The Shape Tool
  • Converting to Symbol
  • Button States
  • Stop Action
  • Code Snippets

Session 2

Section A: Drawing Fundamentals

  • Communication and Planning
  • Flash Tools
  • Using the Subselection Tool
  • Using the 3D Transformation Tool
  • Using the Lasso Tool
  • Using the Pen Tool
  • Object vs. Merge Drawing
  • Object vs. Merge Drawing Methods

Section B: Drawing Complex Objects

  • Using the Oval Tool
  • Copying Objects
  • Using the Pencil Tool
  • Using the Line Tool
  • Using the Eyedropper Tool
  • Using the Zoom Tool
  • Flip Horizontal
  • Using the Brush Tool
  • Adding Gradients
  • Duplicating Objects

Section C: Working with the Library

  • The Library
  • The Library Panel
  • Deleting Symbols
  • Organizing Library Assets
  • Editing Symbols
  • Duplicating Symbols
  • Using Symbols from Other Flash Files
  • Dragging Symbols to the Stage

Section D: Animating with Bones

  • The Bone Tool
  • Applying Bones to Drawings
  • Manipulating Bones
  • Inserting Poses
  • Applying Bones to Symbols
  • Adjusting Individual Bones
  • Convert to Frame by Frame Animation
  • Adding Spring Effects

Section E: Working with Audio

  • Sync Types
  • Importing Audio
  • Adjusting Audio File Properties
  • Editing Audio Files
  • Trimming Audio Files
  • Using the Event Sync Type
  • Stream vs. Event Sync Type
  • Using the Start Sync Type

Section F: Scenes, Play Buttons, and Stop Commands

  • Scenes
  • Adding, Deleting, and Renaming Scenes
  • Combining Scenes using Buttons
  • Using the Click Event
  • Using the ROLL_OVER Event
  • Using the ROLL_OUT Event
  • Using the MOUSE_DOWN Event

Section G: Publishing Options

  • Flash File Types
  • Exporting Files
  • Export Frame as an Image
  • Export Selections as an FXG
  • Export Scenes as a Movie
  • Export using Publish Settings
  • Using Profiles

Section H: Preparing for Mobility

  • XML and AIR
  • Exporting as XFL
  • Viewing XML
  • Exporting for AIR

Session 3

Section A: ActionScript in Depth

  • Importance of ActionScript
  • ActionScript Terminology
  • Customizing ActionScript Preferences
  • Script Assist
  • Find and Replace
  • Commenting Code
  • Checking Code Syntax
  • Using the ActionScript Directory

Section B: ActionScript and Movie Properties

  • Setting Symbol Position
  • Setting Symbol Scale
  • Setting Symbol Width and Height
  • Symbol Transparency and Rotation
  • Controlling Playback
  • ActionScript Testing Options

Section C: Changing the Mouse Cursor

  • addChild and addEventListener
  • Creating a Custom Cursor
  • addChild
  • addEventListener
  • Defining Functions
  • Mouse.hide
  • Checking for Errors

Section D: ActionScript Animations

  • Importing Classes
  • Defining Tweens
  • Ending Tweens
  • Easing
  • Adjusting the Ease
  • Custom TweenEvents

Section E: Testing Multiple Conditions

  • Switch, Break, and Case
  • Adding Keyboard Functions
  • Using Switch and Case
  • Creating Multiple Cases
  • Adjusting Conditions

Section F: Working with Components

  • Components
  • The Components Panel
  • The Button Component
  • The ColorPicker Component
  • The CheckBox Component
  • Component Actions
  • Boolean Data Type
  • Using Boolean Data

Section G: Importing External Elements

  • removeChild
  • Using Multiple Components
  • Adding Buttons using ActionScript
  • Adding a Progress Bar
  • Adding ImageLoader Actions
  • Loading the Image

Section H: Using Video in Flash

  • Video Types
  • Importing External Video
  • Customizing Skins
  • Skin and Video Properties
  • Exporting a Video
  • Embedding Video
  • FLVs and the Timeline