LearnKey Training

Flash CS6

Flash CS6


Flash CS6

3 Sessions -
10 Hours of Interactive Training

Adobe® Flash® Professional CS6 is a powerful authoring software designed for creating animation and multimedia content. Flash CS6 is loaded with several new features revolving around both gaming and developing on multiple platforms and devices. LearnKey expert Kevin Jackson teaches students how to design immersive interactive experiences one step at a time. This course is designed to prepare and train students to pass the Rich Media Communication with Adobe® Flash® Professional CS6 exam. This certification allows you to demonstrate proficiency in Adobe digital communications tools, setting you apart from your peers, boosting your confidence, and expanding your career opportunities.

Benefits
  • Learn how to master the Flash interface, which contains a variety of useful panels and structures that allow you to work effectively and efficiently within the program
  • Our expert will teach you how to create rich content for any screen or web environment
  • Discover how to streamline application testing and enable end users to run your content without additional downloads

About The Author
Kevin Jackson first discovered how much fun it was to use computers to bring things to life on his dad's old DOS PC with a copy of Disney's Animation Studio, creating stick-figure superhero battles synched carefully to his favorite rock songs. Two decades later, he's happy to still be doing what he loves: using the power of digital media to make cool stuff. His preferred tools of choice now include Adobe Flash with Actionscript, Photoshop, Illustrator, Dreamweaver, and InDesign CS6. With a formal education in communication technology, he has had the privilege of working on many high-profile projects, from animated videos to help sell products to simple informative web sites to larger data-driven interactive Flash sites, serving volunteer organizations, retailers, software companies, the military and law-enforcement communities and more.

Session 1

Section A: Introduction

  • Collecting Initial Information
  • Accessibility
  • Producing Accessible Content
  • Identify Considerations
  • Development Decisions
  • Rich Media Targets
  • Identifying Criteria for Rich Media
  • Consistency Across Platforms
  • Project Considerations

Section B: The Flash Interface

  • Flash Workspace
  • Panels in Flash
  • Templates, Properties Panel, Hand Tool
  • Zoom, Keyboard Shortcuts
  • Deleting Presets and Preferences
  • Adjusting Document Properties
  • Design Principles

Section C: Paths and Text

  • Pen Tool
  • Creating Readable Text
  • Text
  • Advanced TLF Text Options
  • Text Menu
  • Threaded Text Blocks

Section D: Drawing Tools

  • Line Tool
  • Rectangle Tool
  • Primitive Shapes
  • PolyStar Tool, Pencil Tool
  • Brush Tool, Spray Brush, Deco

Section E: More Creation Tools

  • Object Drawing Mode
  • Paint Bucket, Ink Bottle
  • Eraser, Objects on Stage, Free Transform
  • 3D Tools
  • 3D Translation, Lasso Tool
  • Magic Wand Tool
  • Align Panel
  • Align To Stage
  • Working in Color
  • Gradients
  • Additional Information

Session 2

Section A: Symbols

  • Learn Links, Symbols
  • Instances of Symbols, Editing Symbols
  • Symbol as Movie Clip, Display Options
  • Symbol Filters
  • Symbol Editing

Section B: Timeline

  • Layers in Timeline
  • Layers Folders in Timeline
  • Frames in Timeline, Button Intro
  • Button Creation
  • Keyframes
  • Testing Button
  • Project Panel

Section C: Library

  • The Library

Section D: Animation

  • Shape Tween
  • Shape Hints
  • Motion Tweens Intro
  • Easing
  • Motion Editor
  • Motion Presets
  • Car Drawing
  • Motion Guide
  • Swap Bitmap

Section E: Masks

  • Mask Introduction
  • Mask Car Demo
  • Text Mask
  • Break Apart

Section F: Advanced Animation

  • Bone Tool Introduction
  • Create an Armature
  • Armatures and Shape Tweens
  • Joint Rotation and Other Options
  • Bind Tool
  • Frame-by-Frame Animation
  • Onion Skin

Section G: Layout

  • Snap to Pixels
  • Rulers, Guides
  • Webpage Example
  • Header
  • Buttons
  • Background Tween, Distribute to Layers
  • Animating Webpage
  • Intro to ActionScript
  • Additional Information

Session 3

Section A: Storyboard

  • Storyboards in Flash

Section B: Copyright

  • Copyright Introduction
  • Copyright Summary
  • Cite Internet Content

Section C: Import

  • Import Graphics
  • Set Image as Background
  • Import and Edit Photos
  • Animate Photos
  • Import and Animate PSD File
  • Add Text
  • Trace Image to Vector Shapes
  • Add Vector Graphic to Background
  • Set Up Accessibility

Section D: Video

  • Intro to Video
  • Adobe Media Encoder
  • Presets, Output File
  • Export Source and Output
  • Advanced Settings for Exporting
  • Import Video Files
  • Placing Video on the Stage
  • Embed Video in Timeline

Section E: Audio

  • Import Sound
  • Stream Options, Looping
  • Event Sounds
  • Button Sounds
  • File Size, Compression, Bit Rate
  • Publish Settings

Section F: ActionScript

  • Object-Oriented Programming
  • ActionScript Actions
  • Basic Website Construction Intro
  • Adding Buttons
  • Labels
  • Code Snippets
  • Import Pictures
  • Script Assist Mode
  • Audio Control
  • Import Video

Section G: Publish

  • Publish Settings Dialog Box
  • SWC and HQX
  • Publish for Web
  • Cutting File Size
  • Bandwidth Profiler
  • Simulate Download
  • File Compression
  • Add Load Image Button
  • Dynamic Image Loading
  • Empty Movie Clip
  • ProLoader
  • Other Publish Settings
  • GIF Image Settings
  • JPEG, PNG, Projector Settings
  • HTML Wrapper Settings
  • Profile, Target, and Script
  • Export Movie
  • Publish Settings for AIR Apps

Section H: Accessibility and Testing

  • Metadata in SWF
  • Technical Test
  • Usability Test
  • Flash File Types
  • Additional Information